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{Re: integrating ogre 3d right into a game engie Quotation 0 login to like this put up Post by bstone » Fri Oct 12, 2012 3:eleven pm Ogre is really a rendering motor. The best way you utilize it having a game engine is such as this: you have your game engine perform some fancy stuff, then notify Ogre what to render And exactly how; it renders a body and you get back to the extravagant game motor things.
The flightsimulator would call for some additional complex terrain alternatives wheras an indoor ego shooter would need no terrain whatsoever. A RTS might have to have no physics (wheras they are often eyecandy), but it's the Main of a racing game.
Really basic. And yeah, be careful with MMO's. Persons usually disappear into nowhere the moment they declare a will to test their gamedev capabilities with a bit
Re: integrating ogre 3d right into a game engie Quotation 0 login to similar to this article Article by crucio777 » Fri Oct twelve, 2012 two:32 pm I'm sure there are various game engines in existence i like them (especially unity) idk I've this temptation of constructing a game engines generally for academic uses (I believe so) , I believe i like game engine advancement far more tempting then game enhancement (but I am unable to say really ) , thanks but i severely intend to make an game engine applying ogre 3d (how tricky it's or how undesirable game engine turns out ) i might skip the challenge immediately after using a smaller game engine in place (or not idk)
bstone has a point think of the game initial then Verify to discover if ogre can do it (most likly Sure).
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